

I almost went bankrupt after adding like 8 stations to my empire before realizing what was happening. Plus, it's a purifier, so there is no "occupy their planets." I take down their station, system is immediately part of my empire. I'm actually winning most of the fleet fights, but this AI likes to just e-warp off and fight another day, and keeps hitting me in places I have no fleet I can jump in. Getting my ass kicked by this fanatical purifier.

Super Carriers with, what, 24 total hangar bays? Should have Flagship before too long. I have a Corvette with 4 S + 1 PD weapon slots, and then 1 M and 5 S defense slots and 1 Aux slot. New Ship Classes + the Kurogane Ship Set is nasty. I've had this "things not spawning" problem for over a year, and just kept giving up. This might just be the first game where I *ever* get to even see the end-game crisis events and such. There are still two non-fallen empires who are equivalent to me, and the fallen will of course still wipe me off the starmap if I look at them sideways I have 4 fleets of about 130k each and starbases are sitting at about 100k ~ 150k depending on if I've overbuilt defense stations or not. I'm nearing 2300, just got battleships and the first branches of X-sized weapons and such, citadels, etc. I cheat all to hell, I just do as I hate the default gameplay of "Wait 20 years before colonizing that planet, you don't have the admin ca- nevermind someone else took it" - and the "Dynamic Difficulty" is amazing for this. But I didn't run into anything too crazy with it.

I don't recall if the starbase addon for NSC has updated with it or not. It did break my starbases as the levels changed again or something most of my starbases already had stuff built in them for slots that no longer existed, a few more finished updates and got no more slots, etc.
#CRUSADER KINGS 2 PLUS MOD VERSION 3.3 MODS#
The broken mod was one of the bottom-most mods in the list, so it was one of the last to be tested.Įdit: Oh, and NSC2 Season 6, seems to be working OK despite updating mid-game for me. Just enabling them in chunks of related mods each time. Nothing broken, exit game, enable another 2-5 mods, try again. Turned off all but the top-most mod, started quick game, surveyed all systems via console, checked map / contacts for previously missing / broken stuff. Moons of Jupiter and Saturn you can later terraform. Just an alternate start with every major body of our system accounted for Ceres, Pheobe, etc. The mod causing the issue was the "Sol Unleashed" Mod. I did figure it out this weekend and got a good game going, having added "Dynamic Difficulty" to the modset. I know that, it just TAKES FORFUCKINGEVER.
